Lost Boys Interactive Adds Key Talent and Opens Second Office in Austin
Madison Game Developer Expands Staff and Opens a Second Office
Lost Boys Interactive, LLC has added industry veterans Chase Jones and Timothy Gerritsen to their executive team as part of a company expansion. Jones takes the role of Studio Design Director and Chief Design Officer where he will direct company design efforts. Gerritsen joins the studio as Chief Operations Officer and will direct Executive Production, and business growth for the company.
Jones is a 15-year veteran of the games industry, having led multidisciplinary teams and defined product vision for a variety of titles across his career on a variety of games such as the Ghost Recon Series, Epic Mickey Series, Scalebound and System Shock 3 while having worked at a who’s who of developers including Red Storm, Microsoft, Junction Point, Otherside, Volition and more.
Gerritsen has 28-years of game developing experience, having directed and founded numerous studios as well as being part of a number of game developers across a variety of titles and platforms. Among his numerous game credits are BioShock Infinite, the Mechwarrior series, The Lord of the Rings Adventure Card Game, and the original versions of Rune and Prey. He is the former Studio Director for both Fantasy Flight Interactive and Irrational Studios and a former co-owner of Human Head Studios.
“We’re tremendously excited to add these two development legends to our executive team,” said Shaun Nivens, CEO of Lost Boys Interactive. “Lost Boys has quickly built a reputation for top tier game co-development and with Chase and Tim on board, we are set to reach all new heights as we aim to craft all new games for a wider game audience.”
To facilitate Lost Boys Interactive’s expansion, the company also announced the opening of a second office in Austin, Texas to add to their current office in Madison, Wisconsin. “Opening an office in Austin allows us access to additional top-quality talent as we increase our development capability,” added Nivens. “Austin and Madison share a lot of similarities that have created great game development communities, and being able to leverage the best aspects of both markets will expand our capability to create amazing game experiences for our partners and audience.”